🎯 Focus and Attention Journey

Finishing things, one step at a time

Recommended age

Ages 5–8

Key learning objective

Starting, staying with and finishing a task

0 of 10 adventures completeStep-by-Step Star badge at 10 of 10

Ten adventures on this journey

Adventure 1

The Quest With Only Three Steps

Small quests that always get finished.

Skill: Focus and Attention Journey

Adventure 2Locked

One Thing at a Time in the Tinker Shed

Too many ideas, one chosen first.

Skill: Focus and Attention Journey

Unlocks once adventure 1 is marked complete.

Adventure 3Locked

The Ears That Caught the Clue

Listening carefully enough to hear the important bit.

Skill: Focus and Attention Journey

Unlocks once adventure 2 is marked complete.

Adventure 4Locked

The Half-Built Bridge

Coming back to finish what you started.

Skill: Focus and Attention Journey

Unlocks once adventure 3 is marked complete.

Adventure 5Locked

The Butterfly That Kept Flying Past

Noticing a distraction and choosing again.

Skill: Focus and Attention Journey

Unlocks once adventure 4 is marked complete.

Adventure 6Locked

The Ten-Minute Tidy Mission

A timer, a mission and a tidy room.

Skill: Focus and Attention Journey

Unlocks once adventure 5 is marked complete.

Adventure 7Locked

The Astronaut's Checklist

Ticking off each item before lift-off.

Skill: Focus and Attention Journey

Unlocks once adventure 6 is marked complete.

Adventure 8Locked

The Race That Was Won Slowly

Careful beats rushed.

Skill: Focus and Attention Journey

Unlocks once adventure 7 is marked complete.

Adventure 9Locked

The Three Things I Had to Remember

A memory trick that actually works.

Skill: Focus and Attention Journey

Unlocks once adventure 8 is marked complete.

Adventure 10Locked

The Wiggles That Needed a Run

Moving your body so your brain can settle.

Skill: Focus and Attention Journey

Unlocks once adventure 9 is marked complete.

For parents

Attention is a skill that grows in short, successful bursts. These adventures break quests into visible steps so your child can feel the satisfaction of finishing. Celebrate the step, not just the summit, and keep sessions short and warm.

These are stories, not therapy. If you ever have a worry about your child’s wellbeing, your health visitor, GP or school are the right next step.

Chat about it afterwards

  • How many steps did the quest have?
  • What made it tricky to keep going?
  • What helped the character come back to the task?
  • What is something you find easy to focus on?
  • Shall we try a three-step plan tomorrow?