Step into ancient Egypt, Rome, the Viking seas and the Stone Age as a participant, not a spectator.
Ages 6â9 ¡ 20 story worlds
The child actively participates in historical events â carrying a message, building, sailing, trading â rather than being told what happened.
Key skills: Chronology, Empathy with the past, Comparing then and now, Enquiry
Draw a family timeline together, from a grandparent's childhood to today.
The Nile Kingdom ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Pyramid builders, river boats and a scribe who needs a message delivered before nightfall.
Adventure summary: The time machine opens beside the Nile, where a scribe presses an urgent message into your child's hands.
The Forum ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Aqueducts, market stalls and a city that never stops building.
Adventure summary: In the noise of the Roman forum, your child is mistaken for the apprentice of the engineer building the city's new aqueduct.
The Northern Sea ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
A longship, a cold horizon and a crew who navigate by stars and stubbornness.
Adventure summary: A Viking longship takes your child north across grey water, navigating by stars toward a coast nobody has mapped.
Greystone Keep ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Feast night, a missing key and a castle full of people with something to hide.
Adventure summary: On feast night at Greystone Keep the great key has vanished, and your child is the only one asking the right questions.
Olympia ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Philosophers, olive groves and the games that stopped a war.
Adventure summary: Among the olive groves of Olympia, your child is entered into the games and meets a philosopher with an unusual question.
The First Fire ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Before writing, before wheels â just a clan, a cave and the night coming in.
Adventure summary: Long before writing or wheels, your child joins a clan who must keep their fire alive through one very long night.
The Ink & Compass ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
A weathered journal whose pages pull the reader into every voyage it describes.
Adventure summary: A weathered explorer's journal falls open, and each page pulls your child straight into the voyage it describes.
Emerald Canopy City ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Step into a mist-wrapped ancient rainforest city to crack stone glyphs before the equinox sun descends.
Adventure summary: your child finds an intricately carved jade talisman that warms to the touch and unlocks a gateway to an ancient rainforest civilisation.
Whispering Cedar Valley ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Journey to feudal Japan to master peaceful martial arts, ancient calligraphy, and restore honour to the valley.
Adventure summary: your child unfurls an antique folding fan that whisks them to a serene mountain valley in feudal Japan.
Golden Dune Bazaar ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Ride with a desert caravan across ancient continents to exchange spices, silk, and stories under starlit skies.
Adventure summary: your child taps an antique brass compass that opens a bustling desert trade route across ancient continents.
Sunlit Studio Florence ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Enter a bustling Italian workshop to help design an ingenious water-lifting machine for a sunlit city.
Adventure summary: your child sketches a mysterious cog in an old notebook, unlocking the bustling workshop of a Renaissance genius.
Breezy Dune Sands ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Join pioneering inventors on a windswept coastal beach to help launch the world's very first powered aeroplane.
Adventure summary: your child winds a vintage stopwatch that whisks them to a windy coastal beach on the morning of a world-changing invention.
The Great Iron Valley ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Hop aboard an extraordinary iron locomotive and discover how steam power transformed everyday travel across the world.
Adventure summary: your child hears the cheerful whistle of a steam engine calling from inside an old brass pocket watch.
The Jade River Valley ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Travel along mist-draped riverways to discover the incredible four ancient inventions that changed human history forever.
Adventure summary: your child traces the golden thread of a silk scroll and steps straight into an ancient riverside marketplace.
The Whispering Echo Valley ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Journey through centuries of messages to discover how humanity learned to share words across impossible distances.
Adventure summary: your child taps a mysterious rhythm on an antique telegraph and unlocks a shimmering trail of messages through time.
The City of Movable Letters ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Step inside a fifteenth-century print workshop and unlock the magic of movable type that shared stories with everyone.
Adventure summary: your child turns a heavy wooden stamp in an old book and steps right into the bustling workshop of movable letters.
The Archive of Living Echoes ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Follow clues through layered eras of history to piece together how everyday lives leave lasting footprints across time.
Adventure summary: your child opens a shimmering leather-bound journal and discovers that each page opens a doorway into a different era.
The Sunstone Archipelago ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
A sunlit voyage across ancient rivers unlocks the secrets of three magnificent civilisations through hands-on builder challenges.
Adventure summary: your child finds an antique sun compass in the garden that spins backward until the grass turns to river reeds.
The Whispering Archive ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
Young investigators piece together everyday clues from ancient pots, letters, and tools to solve a timeless mystery.
Adventure summary: your child peers beneath a velvet curtain in the attic and uncovers a golden magnifier that reveals the past of any object.
The Chronos Clocktower ¡ Ages 6â9 ¡ Classic story (10â15 minutes)
A whimsical voyage through human ingenuity reveals how everyday inventions evolved from spark and wheel to modern marvels.
Adventure summary: your child turns the brass key of an antique clockwork music box and watches the bedroom walls melt into a spinning wheel of eras.