Quests where working something out is how the hero gets past the locked gate, the rising tide or the ticking clock.
Ages 5–8 · 20 story worlds
Maths concepts unlock progress inside the adventure: a fraction shares out the last of the food, a measurement saves the bridge, a times table opens the mountain door.
Key skills: Mental maths, Problem solving, Logical thinking, Estimation
Cut a real pizza or sandwich into the same fractions the story used and share it out together.
Coral Skull Island · Ages 5–8 · Classic story (10–15 minutes)
Every step of the map is a calculation, and the tide is coming in fast.
Adventure summary: The map to Coral Skull Island gives its directions in sums, and your child must work out each one before the tide turns.
Villa Buonanotte · Ages 5–8 · Classic story (10–15 minutes)
Slices keep disappearing from the village pizzeria, and only fair shares will reveal the culprit.
Adventure summary: Slices keep vanishing from the village pizzeria, and your child works out exactly how much is missing to catch the culprit.
Fern Valley · Ages 5–8 · Classic story (10–15 minutes)
A bridge must be built to exactly the right length, or the herd cannot cross.
Adventure summary: A herd of dinosaurs needs a bridge built to exactly the right length, and your child is trusted with the measuring rope.
The Clockwork Tower · Ages 5–8 · Classic story (10–15 minutes)
The great clock has stopped, and time itself is waiting for the hands to be set right.
Adventure summary: The great clock has stopped and the whole town is frozen at half past nothing, until your child sets the hands correctly.
Numeria · Ages 5–8 · Classic story (10–15 minutes)
A kingdom where every gate, guard and riddle runs on numbers — and one door has never been opened.
Adventure summary: In the Kingdom of Numeria every gate hides a number riddle, and your child is invited to open the one door nobody has ever solved.
Mount Manyfold · Ages 5–8 · Classic story (10–15 minutes)
Each ledge of the mountain multiplies the last, and the summit belongs to whoever keeps climbing.
Adventure summary: Every ledge of Mount Manyfold holds twice, then three times as many stepping stones, and your child climbs by working out what comes next.
The Salty Gull · Ages 5–8 · Classic story (10–15 minutes)
Two chests, one crew and a captain who needs the totals right before sunset.
Adventure summary: Two treasure chests have washed ashore, and Captain your child must add up the gold before the crew starts arguing.
Fairshare Archipelago · Ages 5–8 · Classic story (10–15 minutes)
A whimsical pirate-free treasure archipelago unlocks its gates when sweet treats are shared into perfectly equal portions.
Adventure summary: your child finds a weathered brass balance scale tucked inside a beach bucket, which suddenly points the way to a secret chain of islands.
Cogwheel Conservatory · Ages 5–8 · Classic story (10–15 minutes)
Friendly clockwork helpers power up a grand inventions laboratory through joyful combination puzzles and friendly teamwork.
Adventure summary: your child winds up an antique toy robot that suddenly blinks and rolls toward a glowing doorway behind the sofa.
Prism Bloom Valley · Ages 5–8 · Classic story (10–15 minutes)
A magical botanical wonderland blossoms into brilliant symmetry as garden paths and flowerbeds are restored with geometric harmony.
Adventure summary: your child uncovers a triangular crystal stepping stone in the garden that begins to glow in sync with the garden gate.
Mistfall Summit · Ages 5–8 · Classic story (10–15 minutes)
Gentle mountain trails reveal their secrets as clever subtraction and careful counting guide a journey through misty peaks.
Adventure summary: your child finds a wooden hiking staff with number notches that illuminates a magical, winding path in the back garden.
Gigglebelly Grotto · Ages 5–8 · Classic story (10–15 minutes)
Cuddly, fuzzy critters prepare a magnificent village festival using skip-counting arrays and joyful group games.
Adventure summary: your child hears tiny giggles coming from a colourful pop-up book that suddenly opens into a glowing underground ballroom.
The Blueprint Valley · Ages 5–8 · Classic story (10–15 minutes)
Young builders bring whimsical inventions to life by discovering the secret power of 2D and 3D shapes.
Adventure summary: your child discovers a glowing golden blueprint tucked inside an old toolbox, leading straight to a wondrous tinkerers' studio.
The Canopy of Fair Shares · Ages 5–8 · Classic story (10–15 minutes)
Magical woodland creatures need help dividing tasty honeycombs, glowing berries, and walkways into equal parts.
Adventure summary: your child steps across a mossy stepping-stone path that splits neatly in two, entering an enchanted woodland glade.
Whistleberry Bazaar · Ages 5–8 · Classic story (10–15 minutes)
A bustling market filled with extraordinary treasures invites clever budgeters to solve puzzles of buying and change.
Adventure summary: your child receives a pouch of glimmering copper tokens with an invitation to the grandest market in the realm.
The Pendulum Isles · Ages 5–8 · Classic story (10–15 minutes)
A rhythmic clockwork archipelago risks standing still unless someone masters the secret languages of hours and minutes.
Adventure summary: your child hears a gentle ticking beneath the floorboards and finds a golden pocket watch missing three precious gears.
The Meadow of Possibilities · Ages 5–8 · Classic story (10–15 minutes)
Spinners, marble chutes, and mystery prize boxes turn chance and likelihood into a thrilling carnival of games.
Adventure summary: your child follows a trail of multi-coloured marbles to a hidden carnival gate that opens only on a lucky spin.
The Whispering Vault Chambers · Ages 5–8 · Classic story (10–15 minutes)
Brave undercover operatives crack glowing number codes to recover missing golden gizmos across hidden secret headquarters.
Adventure summary: your child finds a ticking brass decoder badge tucked inside a hollow book, humming with faint golden light.
Sunstone Arena Grounds · Ages 5–8 · Classic story (10–15 minutes)
Enthusiastic young champions leap shape hurdles and balance fraction beams to win shimmering team medals.
Adventure summary: your child catches a fluttering golden ribbon dropped by a passing carrier dove, marked with an official stadium invitation.
Vales of Countmore Castle · Ages 5–8 · Classic story (10–15 minutes)
Noble young heroes solve enchanted castle riddles and balance royal treasures to earn a golden crown.
Adventure summary: your child unfolds an illuminated scroll delivered by a white stag, summoning the realm's kindest problem-solver to the castle gates.