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Money Adventures

Market stalls, lemonade stands and treasure islands where every good decision about money moves the adventure forward.

Ages 5–9 · 20 story worlds

How the story works

Money choices are plot doors: a saved coin buys the ferry ticket, a fair price wins a friend, a donated jar mends a village square. No debt, no borrowing, no gambling — only earning, saving, spending well and giving.

Learning objectives

  • · Saving towards a goal
  • · Spending wisely
  • · Earning and effort
  • · Enterprise thinking
  • · Value and fair exchange
  • · Generosity and giving

Curriculum alignment

  • Financial Literacy
  • Enterprise Education
  • Numeracy in Context

Key skills: Money sense, Goal setting, Decision making, Enterprise, Generosity

What parents get with every story

Discussion questions

  • “What did our hero save up for, and was it worth the wait?”
  • “When did spending less turn out to be the smarter choice?”
  • “Who did they help with what they earned?”

Conversation prompts

  • “If you were saving for one special thing, what would it be?”
  • “What could you do to earn a little towards it this week?”

Optional follow-up activity

Decorate three jars together — Save, Spend, Give — and decide what the first coin goes into.

Story worlds in this category